AI Insights · Timothy · October 2022
Top 5 Dance Games in Central America Q3 2022: Performance Overview
Explore the top 5 dance games in Central America for Q3 2022, featuring download, revenue, and active user trends from Sensor Tower's data.
The third quarter of 2022 saw interesting trends in the performance of the top five dance game applications in Central America on a unified platform. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.
Just Dance Now from Ubisoft showed a steady performance in both downloads and active users. Weekly downloads peaked at around 6.8K in mid-August, while weekly revenue varied between $1.8K and $3K, with a peak of $2.9K at the beginning of August. Active users ranged from approximately 12.3K to 15K, showing a slight upward trend in mid-August.
Ice Skating Ballerina by Coco Play experienced more modest figures. Weekly downloads fluctuated between 1.5K to 2.9K, with a peak in the week of August 22. Revenue remained low throughout the quarter, with a high of $42 in late July. Active users ranged from about 4K to 5.9K, peaking in the same week as downloads.
Acrobat Star Show, also by Coco Play, had a notable spike in downloads at the end of July, reaching 3K, but generally hovered around the lower hundreds. Revenue saw a peak of $55 in early August. Active users peaked at around 4.6K in early August, with numbers generally trending downwards towards the end of the quarter.
Dance Clash: Ballet vs Hip Hop from Coco Play was the standout performer in terms of downloads and active users. Weekly downloads were consistently high, peaking at approximately 7.7K in mid-July. Revenue, however, remained low, with the highest recorded at $26 in late August. Active users were robust, ranging from 30K to 35.6K, maintaining a strong presence throughout the quarter.
JoJo Siwa - Live to Dance also by Coco Play, had lower download numbers, peaking at 1K in mid-September. Revenue remained negligible throughout the quarter. Active users ranged from approximately 5.5K to 7.1K, showing a slight decline over the three months.
This data, sourced from Sensor Tower, provides valuable insights into the performance of dance game applications in Central America. For more detailed analysis and insights, visit Sensor Tower.